Master Yoda Admin replied
713 weeks ago
Tenkenkobra Admin replied
713 weeks ago
Tenkenkobra Admin replied
713 weeks ago
Juniperacai Admin replied
713 weeks ago
Tenkenkobra Admin replied
713 weeks ago
Hello, this is Yoshida, the producer/director.
I will discuss the direction of scheduled revamps for synthesis recipes (with examples), recipe additions, and HQ synthesis in Patch 1.19. This will be long.
Below are the recipes for Rank 50 items that will be added in the new patch.
(Cobalt and Red Colorant are new ingredients/items so their properties may change.)
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■Cobalt Sabatons (Armorer Recipe)
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(Equipment Level: 49) *High-Level Feet Gear (For Tanking)
Cobalt Sabatons
├ △Cobalt Plate ×3
├ ▲Cobalt Rings ×1
├ □Boar Leather ×1
└ ■Electrum Ingot ×1
Consumed Catalysts
Earth Crystal ×2
Ice Shard ×3
Recipes for Ingredients
△Cobalt Plate (Armorer Recipe)
└ ○Cobalt Ingot ×2
○Cobalt Ingot (Armorer Recipe)
├ Specular Iron Ore ×2
└ Iron Ore ×2
▲Cobalt Rings (Armorer Recipe)
├ Specular Iron Ore ×2
└ Iron Ore ×2
□Boar Leather (Tanner Recipe)
├ Boar Hide ×1
└ Alumen ×1
■Electrum Ingot (Goldsmith Recipe)
└ Electrum Ore ×4
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■Cobalt Sabatons[RD] (Armorer Recipe)
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(Equipment Level: 49) *High-Level Feet Gear (For Tanking)
Cobalt Sabatons [RD]
├ Cobalt Sabaton x1
├ Red Colorant ×1
└ Cobalt Plate ×1
Consumed Catalysts
Earth Crystal x3
Direction of Recipe Revamp in Patch 1.19
Some may say that this revamp may be an oversimplification compared to previous recipes, but considering consumption of gear due to the implementation of materia and trial and error of materia gear, we think that this is appropriate for now. A complete set of protective gear is 6 pieces, so wishing to equip a full set of gear will incur 6 times the cost. If it becomes any more complicated, it will take too long to complete an item, so there will be an imbalance in items due to a lack of supply. Regarding the battle revamp, even the slightest change in the parameters will yield a significant impact, so meticulous players will have to calculate their gear’s base stats + materia in detail. Therefore, a wider variety of items will be necessary to maintain balance by placing appropriate gear with appropriate materia in the right places, so there will be added responsibilities for crafters.
Addition of End Recipes after Patch 1.20
Setting Patch 1.19 as the “foundation” with simple recipes for basic crafters, we plan on adding on to the foundation with higher level End Recipes. (This will be adjusted based on the implementation of materia craft) Battle content will be further expanded, so dropped items will become stronger as well. As a result, if crafted items do not become stronger, crafted items will effectively die out. Therefore, we will add crafted items with very strong parameters in exchange for higher requirements such as multiple skills, rare ingredients, and multiple crafted ingredients. Gathering ingredients for these items will require help from another player and/or leveling up multiple classes. Essentially, crafting will be sharpened. To be successful, crafters will have to consistently pursue the newest recipes from patches, review where to obtain ingredients, observe market trends, and create items.
HQ Synthesis Revamp Planned for after Patch 1.20
We are planning a revamp for HQ item synthesis from Patch 1.20 on. Currently, there are multiple qualities of HQ items, which can get confusing. To fix this issue, we plan on separating these items into normal quality (NQ) and high quality (HQ). NQ and HQ items will have clear differences in quality. Also, the synthesis process for HQ items will be changed as follows:
HQ Cobalt Sabatons
├ HQ Cobalt Plate × 3
├ HQ Cobalt Rings × 1
├ HQ Boar Leather × 1
└ HQ Electrum Ingot × 1
Basically, in order to synthesize an HQ final item, HQ versions of every ingredient must be used. Players are guaranteed to synthesize HQ items if all the ingredients used are HQ. However, it will be very difficult to obtain HQ versions of all ingredients.
In addition, there will be higher level synthesis recipes that use “Cobalt Sabatons” as an ingredient. In this case, if “Cobalt Sabatons HQ” is used as an ingredient along with other HQ ingredients, an even higher level HQ item can be crafted. We believe that this system is easy to understand and will provide a nice challenge. Also, there will be synthesis recipes that require both “items that are obtained through drops only” and “items that are obtained through gathering only” which will clearly have a higher demand. This will establish a healthy relationship between fighters, gatherers, and crafters, in which the three must properly allocate roles to collect the items necessary for synthesis.
Future Developments
The removal of physical levels will have an impact on crafters and gatherers. The way that current parameters are set, each crafter/gatherer skill is affected forcefully, so we understand that some effects are not quite perceived by the player. We plan on sharpening this from Rank 50 on with the implementation of ingredients that can only be gathered by miners with STR 100+, ingredients that can only be gathered by miners with VIT 125+, armor that can only be created by armorers with DEX 115+, etc. (This is a follow-up implementation, so we will consider parameter adjustments) Even without parameter adjustments, by choosing equipped items, requirements can be met. Therefore, there will be items that can be created or ingredients that can be obtained through choosing the proper gear for crafters and gatherers. Different options and fragmentation will be possible within the same class. Of course implementing specialized classes would be another option. Within this update, the flows of synthesis and gathering will be changed. (I will ask for your opinions about this at a later time)
This has carried on very long, but this concludes my outline on the direction of revamps in patch 1.19 and beyond.
Tenkenkobra Admin replied
713 weeks ago
Juniperacai Admin replied
713 weeks ago
Tenkenkobra Admin replied
713 weeks ago